The gameplay is almost identical to the original Patapon, as you assume the role of the Patapon deity and bang out drum beats to tell your little minions to move, attack, defend, or perform some special JuJu. The drum beats are simple, but the action and cool beats will keep things fresh throughout the game. Patapon 2 introduces three difficulty settings to ease the bar of entry for newcomers, while turning things up a notch on the Hard mode for those who want to stress themselves out with perfect timing on button presses.
While many aspects were simplified, especially in the new Evolution Tree for creating more powerful Patapons, things do get a bit complex deciding when to level up or when to morph your Patapon creatures into a different sub-class (those that are resistant to fire or ice are two examples of early choices). For seasoned gamers, this isn’t a huge deal, but for the more casual player, it may be a bit intimidating. Also, the level grinding makes a return, which disappointed me. You’ll have to replay certain levels a few times (with slightly different objectives or more powerful enemies) to gather more loot or unlock new features. It’s less of a pain than previous games, but it can get ever so slightly tedious.
The flaws in this game are very minor, not enough to even remotely detract you from picking up Patapon 2. One recommendation I’ll make is to play with headphones, making it a lot easier to hear the beats and stay in Frenzy mode. Patapon 2 is a must buy for every PSP owner, especially at it’s great price point.
Source: loot-ninja